AI Insights · Timothy · April 2024
Top 5 Historical Games on iOS in Egypt for Q1 2024
In Q1 2024, the top 5 historical games on iOS in Egypt showed varied performance in weekly downloads, revenue, and active users, according to Sensor Tower data.
In Q1 2024, the top 5 historical games on iOS in Egypt exhibited a range of performance trends in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower. Here’s a closer look at each game’s performance:
Royal Match This game from Dream Games saw its weekly revenue peaking at around $6.2K in the first week of January and gradually declining to approximately $3.9K by the end of March. Weekly downloads followed a similar trend, starting strong with 7K downloads in early January but dropping to about 2.5K by the end of the quarter. Weekly active users fluctuated slightly, averaging around 85K throughout the quarter.
Rise of Kingdoms Published by Lilith Games, this title experienced a steady decline in weekly revenue from $2.3K in early January to around $1.7K by the end of March. Weekly downloads remained relatively low, peaking at 452 in mid-February and dropping to just over 100 by the end of March. The game maintained a modest number of active users, averaging around 5.5K to 6K weekly.
Rise of Castles: Fire and War LONG TECH NETWORK LIMITED's game showed a varied revenue trend with peaks and troughs, starting at $598 in early January and ending at $378 by late March. Downloads were minimal, peaking at 148 in mid-February and dropping to 25 by the end of the quarter. Active users saw a decline from 857 in early January to 652 by the end of March.
Warpath: Ace Shooter Another title from Lilith Games, this game had a steady rise in weekly revenue, peaking at around $620 in mid-March. Weekly downloads were inconsistent, peaking at 1.4K in early January, then fluctuating and ending at around 400 by the end of March. Active users saw an increase from 2.7K in early January to a high of 2.2K in mid-March before settling at around 1.4K.
War Eternal ONEMT's game had a challenging quarter with low revenue and downloads. Weekly revenue peaked at $765 in mid-February but dropped to $208 by the end of March. Downloads were negligible, with only a few during the entire quarter. Active user data was not provided, indicating potential challenges in user retention.
For more detailed insights and data, visit Sensor Tower.